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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    seep

    Hi guys, Thanks for the advices... My game...

    Hi guys,
    Thanks for the advices...

    My game Is Just a experiment, I think the game Will have 60 rooms.
    I think are 60 objects Isn't a huge problem for the ram, but I have a doubt: how many...

    seep Yesterday, 09:09 PM Go to last post
    YesNoYes

    Personally I would use 2 arrays for a map like...

    Personally I would use 2 arrays for a map like that. One array for the general world map & another for the actual tileset placement. Maybe there's a better extension for the tiles, but the default...

    YesNoYes Yesterday, 06:33 PM Go to last post
    YesNoYes

    I should probably add that I was also quite...

    I should probably add that I was also quite behind on Windows 10 updates when I attempted to install CTF the first time (my usual dev PC is a Windows 7 laptop) & when I installed the second time it...

    YesNoYes Yesterday, 06:22 PM Go to last post
    YesNoYes

    @Yves It's all good, I managed to install...

    @Yves
    It's all good, I managed to install successfully with the second attempt. I just disregarded the message & re-downloaded the patch.

    YesNoYes Yesterday, 06:11 PM Go to last post
    Tek

    Awesome :)

    Awesome :)

    Tek Yesterday, 04:52 PM Go to last post
    fredetmumu

    And is there same kind of particularity with...

    And is there same kind of particularity with platform movement? because i have an actif platform movement in a big image and detection is not perfect, when actif falls, detection is activated when...

    fredetmumu Yesterday, 01:04 PM Go to last post
    fredetmumu

    thanks for your answer yves

    thanks for your answer yves

    fredetmumu Yesterday, 11:20 AM Go to last post
    DesyL_Pop

    Is there a way to do Voice Recognition with OpenAL?

    I've been trying to figure out a way if I can possibly do Voice Recognition with OpenAL, If there's any other extension I can use that would be very nice. :)

    DesyL_Pop Yesterday, 10:43 AM Go to last post
    fnkycoldmadeanr

    @Triadian: I ended up parenting it straight to...

    @Triadian: I ended up parenting it straight to the sphere which works great. Though I would like to improve my knowledge of 3d math/trig. After further reading I think I would need to use aCos to...

    fnkycoldmadeanr Yesterday, 09:39 AM Go to last post
    hapsi

    Thank you. Finally i got it.

    Thank you. Finally i got it.

    hapsi Yesterday, 09:22 AM Go to last post
    Yves

    Yes this is normal, on PC when object 1 in box...

    Yes this is normal, on PC when object 1 in box collision mode collides with object 2 in fine collision mode, the collision is detected between box 1 and image 2. On all the other platforms the...

    Yves Yesterday, 09:06 AM Go to last post
    Yves

    Maybe a download error? Clear your cache and...

    Maybe a download error? Clear your cache and redownload the file.

    Yves Yesterday, 09:00 AM Go to last post
  • Jeff

    Fused November 2014 [Clickteam] 

    by
    Jeff
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    Published on 25th November 2014 06:49 PM
    1. Categories:
    2. News

    http://download.clickteam.com/newsletters/November2014.pdf

    Danny has released the latest issue of Fused!
    Check it out at ...
    Read More Read More

    Tri Peaks Solitaire Redux 

    by
    Jeff
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    Published on 14th December 2011 04:48 PM
    Article Preview

    Tri Peaks Solitaire Redux
    By Keith Adler

    The classic card game of Tri Peaks Solitaire featuring great graphics and sounds optimized for both the iPad and Retina displays.

    Features:

    - Fantastic gameplay that is ...
    Read More Read More

    Best In Show Solitaire - Big Fish Games 

    by
    Jeff
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    Published on 27th October 2011 01:35 PM
    1. Categories:
    2. Games
    Article Preview

    Best In Show Solitaire

    Commercial PC Game Build with Multimedia Fusion 2 Developer.

    Be the Best in Show in this gripping Card game! Use different dog ...
    Read More Read More

    Install Creator / Install Creator Pro - Build #40 

    by
    Jeff
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    Published on 27th October 2011 01:34 PM
    1. Categories:
    2. News

    Standard Version

    Pro Version

    Update for our installer tools!

    - Standard version only : the editor no longer requires administrator rights. ...
    Read More Read More
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