I actually managed to do it - every object looks in the direction of corresponding active which moves to the next cell when touched by object
But sometimes objects start to go in random direction...
For future fixes. You can simply move the .exe to another folder or just rename it.
I simply name my app under development all one word. Then after it is completed, I simply add in the spaces and...
Yes, I don't think I will go the grid-based route though, unless it is possible to have really tiny grids? I don't want the movement to be "locked" and moving like on a checkers board. With polygon...Outcast Today, 02:10 PM
Update: Unfortunately this won't work due to the shader running off the top left corner of the work space coordinates meaning the grid wont align.
Yes, fine collision checks are slow. On the other hand, bounding box collision detection should not be computationally expensive at all, so try disabling fine collision detection in the object...MuddyMole Yesterday, 10:35 PM