Thank you but no need, I don't think it's an installation issue.
Yves Today, 07:25 AM2.5+ only embeds the fonts in DirectX 11 mode. If your app is in DirectX 9 mode, then the fonts aren't embedded.
Yves Today, 07:24 AMI'm using the same MFA for several exporter versions/target platforms for my game. I've got the Steamworks object in most frames.
I use a Global string called "Platform" and when that global value...
Does anyone still have the demo scene, the link seems to be dead.
Disthron Today, 04:42 AMWell its a blind shot but... don't use a timer, try to count down values instead.
PandaExplosion Today, 02:13 AMThis is resolved now. There was code that in a sense didn't survive the transition from non HTML5 to HTML5 supported code which was accidentally blocking the keyboard detection events from working....
BrashMonkey Today, 02:01 AMCould be.. I only use windows built in anti virus but who knows.. I don't have this problem currently in my own app so it doesn't affect me really, but i suppose a crash is always worth investigating...
SirEatAlot Yesterday, 11:53 PMNo crash here.
292.14 (Steam)
Win 10.0.18363
Geforce 436.48
resolution 2560x1440 + 2 side monitors
Are you able to turn off most of the system tray programs (incl. antivirus) on your work...
Hello!
I've been told that F2.5+ could directly embed text fonts in the runtime. I use the object "font embed" so far which works well but I've been told that it was better to not share a font...
I have already used the frame save position event. It's great but may have some issues. I had issues with the musics that were not playing after LOADING the frame position. So I had to use the event...
mig3 Yesterday, 08:34 PMThanks @Fernando
Do you have a tips to prevent this ? Maybe use an MD5 key with all concatanate game level data and if it's not match in game I'm delete local file...
EDIT: other solution is to...
Yeah its unchecked so thats not the problem :P...
Yeah its unchecked so thats not the problem :P well well
FenrisStudios Today, 09:06 AM