Alright, awesome, cause Break is far simpler to use than dedicating a flag... I have a pretty powerful system, so that's odd, here's my specs:
i9-9900K, DDR4 32gb of RAM (2x16) 3800mhz, GTX 1080,...
Update: the build 293.9 is available, hopefully next official version.Yves Today, 12:55 PM
Thanks, I'll need to check in depth what happens in your example, because this doesn't seem normal (and on another machine because on mine it's a steady 1000 fps in both cases).Yves Today, 12:54 PM
Crazy how much the Debugger affects performance with that example
Debugger OFF 1000fps Debugger ON 500fps
A ram usage expression in fusion would be good for custom debuggers
Here's a example, you can see that with the flag it got a lot more FPS than using Break. 23% more efficient with a Flag. (44,4% more efficient than Negated Overlap)
Correct, it won't optimize if there is a risk to break scoping.
I'm curious to see in which case this is more efficient.
Could we get a condition like "Pick all objects in a line" for specific objects, like Active and Qualifiers?
And perhaps a expression that outputs the amount of selected objects... Please?
mm any specific reason you create & destroy the file object?
line 26 you miss a /
don't use in this example download folder (seems to be an issue here, fixed...