I don't find the scoping misleading at all. The extension was to expand it as currently Fusion hands you very little tools for controlling it, as well as create functions that will simply perform...BartekB Today, 11:56 AM
When Firefly Node - Light select then
Light type - spot setting, inner Cone angle and Outer cone angle are missing.
Mixing event context (signal) and action context (slot) is also a worse feature. But it is also a more direct approach which corresponds to the natural language most of the time. No miracle here as...conceptgame Today, 08:58 AM
I went back to your previous .mfa and inserted my example into it. The idea is that you use this code instead of move-safely - not together.
I deleted the move safely and inserted a block -...
Janette5 ok i did the overlap and it works a but weird. idk if i did it right but the code is under "Lives/Collision", under the comment "Spike Wall Collsion". 29013Euingee Today, 01:11 AM
Here's an 8 direction example someone made for me a long time ago. It uses the Physics Engine and is 8 directions with same speed on diagonal movement.
Yes, I copied & pasted the wrong bit - it's the player
with the walls you're calling some loops that no longer exist - lines 73 + 74.
It is automatic if you use 8 direction movement. But...