attached is probably the simplest way to do that. Set the move angle of your red ball to the "angle of a vector" being the targets x/y co-ordinates.
I'd like to ask a question about loading images. This is a great feature but I'm stuck into a way Fusion works and I'd like some ideas how I can workaround this, if I can.
First, what I'd like to...
I am able to use the Android object to successfully read gamepad input but cannot do the same with the Android Game Controller object. So if I have multiple gamepads (which is supposed...
Well, I don't use List object, it's hard and may be very complicated. I'm talking about INI++.ARS Yesterday, 06:53 PM