you dont need to copy events; just have it on each frame, set fullscreen at the start
danjo Today, 02:51 PMA value that acts as a multiplier might also do the trick.
raxabit Today, 02:32 AMCopy and paste the object to each frame. Also copy any events associated with it.
raxabit Today, 02:29 AMIs there any way to use Ultimate Fullscreen over frames? I've been trying but have had no luck.
Noah167 Today, 01:59 AMHow do I know how many cases of a particular Item?
For example
[Group A]
ItemA
ItemB
[Group B]
ItemA
ItemC
You could simply use two counter and display the result of both in a string.
Dobermann Yesterday, 11:53 PMNatiorStudios: Thank you for the link <3
For those who have time to check: the jump key is key 2 (joy) or (ctrl keyb). The shot is key 1 (joy) or shift (keyb), pressed repeatedly happens that the...
I understand that you were trying to figure out how to do it, but adding speed to make it move with a moving platform is not the way to go.
Check this video:...
Hi everyone.
These days I have created an example for the making of platform shooter games that someone might like (who remembers Wonder Boy III Sega will get a clear idea :)). I was able to get 90%...
Help need about fastloop for each
Hi Clickers,
arthurh Today, 04:19 PMI have some problem with a fastloop for each to modify the position of some objects. There are a text string group and a background pictures group. When it work with f8, with ctrl+f8,...