This Is Amazing, but I can't figure out how you did this?
How did you do it?
How did you manage to get them to connect?, Thanks for this aenever
Yes is possible, here's an example:29906
aenever Today, 05:17 AMHi I was wondering if it's possible to make a path movement that is continuous, for example a path with 4 nodes in a square shaped sequence, that doesn't end.
RobbyRotten Today, 04:37 AMI know it's not what you're asking for but you could try your luck with the rather new SDL Joystick Extension instead of the outdated Joystick 2 object. I haven't tried a Switch controller with it...
chrilley Today, 02:14 AMYou could also look at this post, it should be able to do what you're after with a bit of exploring the code:...
aenever Today, 12:57 AMLooking to pay a Clickteam developer for one small project. It's for point and click movement for the player, avoiding obstacles, and for enemy to find and surround player while also avoiding...
JumpUp_Games Yesterday, 11:41 PMNevermind, yes. Is there a list of supported controllers?
Graystripe2000 Yesterday, 11:38 PMDecided to try out the Joystick 2 Object example, but I tried it with my Switch pro controller and it didn’t work. I assume it’s just not supported. Is there a list of supported controllers/gamepads,...
Graystripe2000 Yesterday, 11:31 PMI found a bug. If you import in animation several frames at once (for example: image1.png, image2.png, image3.png, etc), and the first frame does not have an alpha channel, then the others are...
GKProduction Yesterday, 10:04 PMGreetings,
I don't understand how to work with ini++, there are so many settings there.
In normal ini, saving is very easy.
Can someone send me an example where there will be a counter and just a...
Thank you for responding SevenSails, I'm trying...
Thank you for responding SevenSails, I'm trying to build it for the Mac App Store.
Cobra Today, 06:44 AMUnfortunately if I enable automatically manage signing, it forces it to change to Development.
Either way though,...