I could definitely be wrong, but this is my guess:
1. Your videos are in a compressed format. Either MPEG video, or series of still images using a compressed format like PNG. When looking at the...
Have you tried creating a new MFA with just the 500mb active object and seeing if it replicates the same issue? That might help isolate further if it's the code or the object itself
marbenx Today, 09:45 AMHello, I've encountered a strange issue with my current game. I'm getting a slow memory leak as I progress through the frame and I don't know why.
In my frame, the player is able to "move"...
Hi, thank you for answering me. I'll try to look into that stuff. I decided to restructure my game and include the entire region I'm referring to into one frame to avoid the issue for now. (And what...
ThewalkingSsj2 Today, 02:22 AME.g., move to ↘, check the left & top block of target, and don't move if both is obstacle.
defisym Today, 12:17 AMSo, I was doing a basic custom rpg movement where if you press W then it would at +2 to the position of the character, and for the collision system I made that if the character overlaps with an...
nanikore Yesterday, 08:53 PMHi,
I'm using a counter object that is Displayed as text and need to have it always centered on an object even as its value changes.
Works fine but not in Android.
attached an mfa to show you....
I will pay $1,000 for ios and android, is anyone interested to contribute?
trigonom Yesterday, 03:58 PMPlease check in both target that the architectures set are the standards for the version you are running
Fernando Yesterday, 03:21 PMMake it $2,000 and you'll start getting people interested. $500 is around three days' work.
Phi Yesterday, 01:46 PM
INI not updating when it is called to
I am currently trying to set the night system, the new game function, and the 6 AM screen of a FNAF fan-work to update the ini when certain events happen. I have placed a debug counter to check,...
saum22 Today, 01:30 PM