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I generally calculate the position I need to move an object to based on its coefficient. For example, if I have an object that I want to appear at x1000 and y950 in-game, but the layer scrolls at...piscesdreams Yesterday, 09:59 PM
In this project of mine,
I decided to order the objects in three...
I also managed to make the objects cycle when you click them!! Awesome!KookieKooker Yesterday, 03:19 PM
I really need help with this, can someone tell me what's wrong in that example?Michau Yesterday, 03:10 PM
If you are using the built in "Launch an object" then you can select "Launch in direction of..." and then pick the player object. It will then always shoot towards the player.Decal Yesterday, 02:47 PM
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the