Thank you for that info!
However I've gotten into a situation , because of my lack of experience, where I don't have the runtime data on scope inside a function that needs to trigger the...
Is the extension also installed in Data/Runtime - in the CT fusion folder? It's not enough to be in the Extensions folder only, it must also be in the data/runtime folder.DaveC Today, 01:10 PM
I'm working on a game currently that uses the Ultimate Fullscreen object in it and it seems like it works fine when run in Fusion but everytime I try to build it now it says it's not compatible with...leightonw87 Today, 12:41 PM
Normal conditions have the EVFLAGS_ALWAYS flag. If you remove it, it's a triggered (green) condition. See the "Condition flags" topic in the SDK documentation.
The Simple Control example provided...
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the