I am building this on an example that I got help with movement from chrilley. I now need to implement some sort of sorting so that when the character moves in front of the "counter" he is moved in...Outcast Today, 08:11 PM
I don't quite follow but there shouldn't be any buggy behavior afaik. Sliding next to a wall pretty much just means that the player is being moved on only one axis while the other is getting...chrilley Today, 05:34 PM
Thank you for explaining, makes more sense now! :) However with the last thing with setting the x and y adjust back to 0 would that not cause bugs if indeed the character would slide forward and hit...Outcast Today, 03:55 PM
Thank you this is just perfect! :) I am trying to understand the logic though for my own understanding. Why do the loop need to run the same amount of times as the X and Y Adjust? Also with this...Outcast Today, 01:58 PM
sorry it was because my poor french keypad don't work perfectly, your MFA is very fine and better than mine because very simple
do you accept to share it on the french forum "le comptoir du...
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the