Je vais tester mais je ne pense pas avoir mis de transition.rainzo Today, 06:11 AM
During these times, I searched for information on the Internet and tried to find A solution to switch from portrait scene A to landscape scene B, and scene B would not deform.
I made this example while trying to figure out a better AI for a turret in one of my games
- Picks closest enemy to the player using qualifiers
- You can modify the firing cone within...
Apart from some comments pre-Christmas saying it was happening, no info. I think the things that have been mentioned are some adjustments to the fullscreen option, and additive/subtractive modes.JohnArtbox Today, 01:39 AM
That's awesome! I might have to snag these for a future project. Too deep in my current one to make changes now for qualifiers, but I'm glad you did this. :)piscesdreams Today, 01:33 AM
I don't know why. I can't get your black object to do anything - not even a basic collision will work with it.
What I did do was:
Delete the black enemy.
Clone the pink enemy and made a...
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the