Yves hello, did you already test it with bigger images, and will it work?Manuel Today, 12:20 AM
Thanks to Dobermann we tested latest beta seems that the lags generated from sounds are almost gone.
we notice that some devices take more time (even if are msecs) than other, so when getting the...
I use your VACCiNE 2 in my game and found one big problem.
Hold down a button
Why does it work so quickly so many times
For example, NPC dialogue, press the button once, there may be...
Yeh i already knew, i cant put a game example as a finished game and show it and make a profit.ALEXIUS Yesterday, 04:21 PM
Hello. I am still struggling with sound playback lag on Android.
I did some stress tests and the runtime runs at 60 FPS creating 1 active per frame (sums to about 800 simultaneous actives on the...
Ok, so i know how now but there seems to be a bug where the view seems to be to the right.
with resize display to fill window size:
Hello, how can i set the application to fill the whole browser window and what would be the best resolution for that? :)Toonlink3000 Yesterday, 01:16 PM
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the