I personnaly don't use the object, i've created an info box saying that the game use targeting ads and that users can disable the ads. It show two buttons, one to read the full statement (link to a...Dobermann Today, 09:49 AM
Awesome, this is pretty much perfect! Thank you!
I cleaned up the engine-frame so that it only contains one object of each and now everything works. I'll attach the final result if anyone else is...
Janette5 alperoz49 any update on this issue? Is this OK now with the changes Fernando suggested that you do in your apps? (= without heading and status bar you should get the immersive full-screen...Yves Today, 06:54 AM
>> If i copy steam_api.dll to exe path, then my game run without steamworks.mfx !
No, I don't think so, it just makes Steamworks to work. The Steamworks object needs steam_api.dll. When you build...
Save a MFA to the Library (the standard library at the bottom of your screen). (You will probably have to actually save it where your library file exists). When you are ready to use it just drag it...nivram Today, 01:48 AM
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the