I guess there might be the occasional situation where you don't want it to 'stop' (some sort of special platform type that lets certain objects through, or some special powerup that lets your player...Volnaiskra Today, 12:41 PM
Okay thanks I got it working. I think the thing that really threw me was that I actually needed to create an event : if falling object collides>Stop.
I think I was confused because it doesn't...
In the physics engine the logic is reversed for static objects. What i mean by that, you have for example static_physics_PLAYER collision with static_physics_ENEMY and you would logically say now via...Manuel Today, 10:16 AM
I tried to find an example in the examples folder but couldnt find one. Does anyone have a very basic physics example.mfa I could try and test...eg..sprite falls and hits/bounces off ground.
Could you just enable pms again please, I've lost the ability to do it, unless I sent it via email last time?elvisish Today, 07:36 AM
Have you tried to uncheck Optimize Play Sample in the properties of your application? It doesn't work fine in all cases for some sounds.Yves Today, 06:26 AM
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the