aenever i tried it out and it seems to work! but i do have another question, is there a way to fix this as well? when you hold left and up you glitch and a similar thing happens when you got the...Euingee Today, 02:39 AM
In the bouncing ball movement properties of both spike actives you need to change the randomizer to 0 and the security to 0. You currently have it set as the default for a bouncing ball which is...aenever Today, 12:45 AM
You could be running DirectX on the Editor and he might have it disabled so you see some shaders and he wont. Might be worth a try.
Edit: might be this one?
BartekB, that's cool and I see what you did. Same condition multiple events starting multiple same named loops with different actions in sequence. I'm putting that in my memory bank (if it'll fit)....twister Yesterday, 11:24 PM
I was toying with the idea of keeping all my interior graphics external in one large image file and then load the various rooms at runtime. The rooms will never have the same size so i can't...
I don't see what you mean, the .mfa works as it should.
A for each loop is an action of the object. Any and all actions inside objects are only run for instances currently selected by the event's...
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the