I am having strange behavior in Safari only for the following event:
* If active object A collides with active object B... then jump to a frame.
The game just completely freezes when this...
If I switch to fullscreen via ultimate fullscreen object(https://community.clickteam.com/threads/65280-Ultimate-Fullscreen), application has a certain probability to freeze with a tear...
Hehe, not sure if Progject was agreeing with me or not, but anyone who knows me knows I'm a big Volnaiskra fan! VolCam came about after I asked if there was a capable Fusion extension for smooth...elvisish Yesterday, 10:11 AM
No, it doesn't, not enough information. You need to send me the effect files I asked for if you want me to retry.Yves Yesterday, 09:20 AM
I have send one of my players a special version with Phi's debug object, and this is what that object recorded when application crashed, hope it helps to locate the issue.
1 -1 18:49:34 *** Log...
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the