Hmm last time I checked there was an unofficial version that required disabling system security options. I'll check again.Yves Today, 08:35 AM
Fixed - attached - I think it works but I don't stay alive long enough to fully test your game - it's good that you do :-)
You had an extra Fireball in the corner of the frame on layer...
I think it's a bug with the player objects. When I changed the controls to 'Repeat while Left / Right is pressed' for player 1 and 'Repeat while A / D is pressed' for player 2 (so bypassing both...Graeme2408 Today, 01:17 AM
oh, wow - calling a fastloop from a forEach loop and then putting that same forEachloop inside the fastloop? How Escheresque :o I didn't know you could do that. I'll definitely try it.
Build 281.4 - Change log ------------------------ - General: new /L command line option to select the language of CF 2.5 (possible values are /L 1033 (English), /L 1036 (French), /L 1041 (Japanese)) - General UI: the name of the previously loaded frame was shown in the Navigate toolbar when you restart CF 2.5 - General UI: Dialog box position issues when the Windows task bar is docked on the left or top of the desktop - General / Android: Android 2.2 is no longer supported, the minimum version supported by the runtime is 2.3 - General / Android: CF 2.5 now tries to automatically retrieve the Android SDK directory from the registry if the one stored in the preferences is invalid - Build: Crash or graphic corruption when you run an application that contains external sub-apps and CF automatically rebuilds the sub-apps - Frame editor: the display effect of the