This is how I handle the process now, but since we're offering suggestions I wanted to echo my support to what fnkycoldmadeanr mentioned. It's not necessary, but it would be a nice quality of life...piscesdreams Today, 03:30 PM
@piscesdreams sure, having it would reduce some clicking, but you can create and set position on the same event, and this should work as long you're not creating multiple of the same object on the...NaitorStudios Today, 03:06 PM
1.) Aenever's suggestion will work here. There's no need for a separate "skin" or anything though - just replace the actions that set the object's angle, with actions to set the animation direction...MuddyMole Today, 02:13 PM
If you find a shader you like: but the colors are wrong then spend 5.min on this page about colors. it explain what the code looks like. it's gold I think… https://thebookofshaders.com/06/warlords Today, 01:49 PM
It works fine on macbook pro in safari. awesome work too by the way. So just my old GPU on the PC. Maybe it needs to be compatible past DX11.1
Thats the excuse i needed to upgrade the pc desktop lol.
I found this suggestion on the forum. In order to change the angle back to a direction value divide it by 11.25
ATan2(0 - moveY( "o_Player" ), moveX( "o_Player" )) / 11.25
An idea would be to...
I guess it must be something to do with my screen setup or old GPU then. I am running on an old optiplex desktop. Even though it says it supports DX12 its really the specs below.