I would make a qualifier and add it to the button layer objects (eg. apple). In condition 11 I would add mouse pointer is over (apple qualifier) and negate it. That should make it all work as...aenever Today, 03:12 AM
I click on the moving object on the upper layer, but the moving object on the lower layer also accepts the click, which causes conflict. Even if fine collision is turned off, it still has no effect.wuxuechen Today, 02:54 AM
This may have already been reported as a bug...
When you right-click on an active object in 2.5+, the "Behaviors" submenu is grayed out now even with behaviors active. Adding a new behavior...
Thanks for your report fixed for next beta, let me know if you want to do a quick test at your side to send you the new runtime.Fernando Yesterday, 03:51 PM
My game crashes on Android when built with 294.4 on Huawei x 2
Would not build .apk
Updated Android Studio and all the SDKs
Built .apk no problem
Build API 32 - Target...