Yeah can confirm that it's slower when done like that, so Fusion most likely does it's optimizations on static loop names
On my tests it was around 50% slower (even if the string remained unchanged)!
Look, to be honest, if you're planning on making a "cheap and dirty", "garbage" game, as you call it, then realistically I don't think you're going to get the hordes of players necessary to make...Volnaiskra Today, 02:31 AM
Yeah there was an optimization several years ago to make fast loops with static strings use a direct reference instead of a string comparison reference, so there's no string comparisons going on if...Pixelthief Today, 01:16 AM
I guess the compile optimization could also group all loop conditions into 1 call, but that would only work if they're not a calculation.dustingunn Today, 01:03 AM
Might because the cost of child events counteract the cost of string comparison. Even the tradition compare method is O(n), the best case is O(1), just compare the length, as fusion just need to...defisym Today, 12:51 AM
Well, you've answered your own question, have you not?Volnaiskra Today, 12:20 AM
Need an answer here. Also, the WinXP screenshots weren't a hyperbole:
How preferences look in the help file vs. how it actually looks like.
Thing is, that even if they're not really faster, you should still do it for purely organizational reasons, so e.g. if you make a typo in the loop name and decide to fix it later (or decide to rename...Darkhog Yesterday, 11:42 PM