Yep, I start to making the map. I used a Global value for the linear parts, and the strings for optional parts. Also in the begin I save some variables because the player needs finding the map. :)
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the android "smooth resizing" bug can also happen inside the object aswell, it looks like it has a problem with applying smoothing to certain straight lines
heres a example , remember it only...
Thank you for the fast reply. I got it to work now. It was a directory mixup.
mickarrow Today, 06:24 PMOn the same subject do you guys have a clever solution for "exact minimap exploration"? For instance, currently my map will render both a 256x256 and 1024x1024 sized areas as 8x8 tiles on the map...
chrilley Today, 05:21 PMNot sure why this happened but cleaning the gradle cache might help.
Open a command window and execute this line: gradlew cleanBuildCache
and try to build again
Or don't use ForEach loops at all. They're great, and much faster than comparing a spread id value against a loop index (which you will see a lot in old examples), but they're quite often used to do...
MuddyMole Today, 12:46 PMThanks! The characters one is important, at the very least on Windows, I've seen people unable to put their company name because of this...
Hmm I'm not sure, this is a mfa that I was working...
try to use 2.5 "for each" it's faster30032
fredetmumu Today, 11:14 AMThe old ForEach object is slow, you should replace it with the built-in ForEach actions/conditions. I attach a modified version (using a global value to store the current bullet's fixed value).
Yves Today, 10:40 AMI found an old example of 360 degree shooting on this forum and I've been using it to make a twin-stick shooter. It's been working great until I tried to increase the amount of bullets on screen at a...
Kritter Today, 10:07 AM
Yes I am! Very happy that you enjoy the game,...
Yes I am! Very happy that you enjoy the game, thank you.
Jonathan Today, 08:37 PMHope you'll be able to make a greater Metroidvania on your side, I'll keep an eye on this! :)