How can I take a C++ (or Objective-C) static library, and add it to the Fusion's built XCode project?
iOs runtime is an xcode project, therefore you can add any framework, libs code, or anything you...
I am building this on an example that I got help with movement from chrilley. I now need to implement some sort of sorting so that when the character moves in front of the "counter" he is moved in...
Outcast Yesterday, 08:11 PMI don't quite follow but there shouldn't be any buggy behavior afaik. Sliding next to a wall pretty much just means that the player is being moved on only one axis while the other is getting...
chrilley Yesterday, 05:34 PMIt seems like there's a math bug related to decimals...
When you add .1 to a value 3 times, and then remove it 3 times, it will return 2.77556e-17 instead of 0 (the same happens on the inverse)
If...
Thank you for explaining, makes more sense now! :) However with the last thing with setting the x and y adjust back to 0 would that not cause bugs if indeed the character would slide forward and hit...
Outcast Yesterday, 03:55 PMhello
is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
thanks
Sure!
The fastloops run the amount of times equal to the pixels that you'd like to move. In this case it's 5 times and by putting abs() around it will ensure negative numbers like -5 turns into 5...
Hoi
It makes huge sence since the "Overlap" condition cannot scope.
Thank you this is just perfect! :) I am trying to understand the logic though for my own understanding. Why do the loop need to run the same amount of times as the X and Y Adjust? Also with this...
Outcast Yesterday, 01:58 PM
Hey Fernando, Thanks for reply. I know it's...
Hey Fernando,
Phi Today, 03:45 AMThanks for reply. I know it's doable for the Fusion user by hand, I'm asking more about modifying the project file during the Fusion build process, to add the libraries so the user...