i dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...
fredetmumu Today, 03:47 PMBump. I still need artists, preferably those that are good in Inkscape, or vector graphics in general. I’m also looking for playtesters. Send an email to Graystripe2000@gmail.com if you’re interested.
Graystripe2000 Today, 03:42 PMHere is a version with keyboard also, but it seems even more bugged when using the keyboard for me
Outcast Today, 03:32 PMgamepad seems not working on my computer
fredetmumu Today, 02:56 PMHello,
I'm not sure if this is the right place for questions I'm about to ask so i apologize if it causes any disturbance.
I've recently contacted Unity Technologies and Unreal Engine support...
FOund the solution by myself, i just need to check the "premultiplied alpha" box in runtime options and voila!
Dobermann Today, 01:15 PMI am doing a character that is supposed to move in an ISO environment and I am trying to put detectors on him to detect the edges of the obstacle but I can't make it work properly. Do anyone know how...
Outcast Today, 01:11 PMHello there, i've found a strange issue in D3D 11 with a png imported to Fusion with alpha channel.
The lighting should be of shades of white, not black... How can i fix this?
Pictures are...
Hello everybody :)
Today, I face a small problem for which I have difficulty finding the solution on the Internet.
This is the procedure to manually upload a game compiled in HTLM5 (from Fusion...
I'm interested in the backend of Fusion, how it somehow can't divide by zero and returns 0 if it does (or will do?). How is this safeguard protection programmed into the engine?
elvisish Today, 10:54 AM
Ah no, I just want the collision to work properly...
Ah no, I just want the collision to work properly with the "counter" object. It is supposed to be a counter that you can move around and the collision should work properly no matter the arrangement...
Outcast Today, 04:06 PM