Thanks, but I can't make it work. Yes, it saves (something?) as "png's", but those png's are corrupted/unable to open. What should I do?
Here is my project: 29691
This has done it - Thank you! I've never known of this option before. Really glad this has corrected the problem. :]WhatPixelYouOn Today, 12:00 PM
I have done this long time ago sending csv files not pictures but maybe the same concept would apply.
-Look into the option in Lacewing "Binary to send" and then the other person would "Received...
I did a quick test, I see a variance of 3 pixels on the example I made - so a potential fix would be to just set a firm limit on how many Y pixels the player can move from the start of the jump...DaveC Today, 07:37 AM
Really? I must say I've not come across that. I'd be interested to know if the action of De/Activating groups is performance-heavy or not. However, your performance can benefit certainly by having...YesNoYes Today, 01:40 AM
To activate with a value change the loop name to
on loop “Group ” + Str(global value)
I’ve read activating/deactivating groups is expensive
AH thank you for all the replies. It would indeed be a game changer!
The MFA is good but not quite what I would want.
My game is a single frame which has a layer, group of events, and global...