i searched for a long time a method to do that, i found anything but nothing working perfectly, i asked help on different forum but nobody could find the solution
fredetmumu Today, 03:55 PMAh and I just found some code in the help file that does actually do something like what I want, so I have something showing up in the child window now.
Now just to figure out why it can't load...
Hi. Could not find a thread with a similar topic.
How many paragraphs can a string object handle?
Currently, I have about 1300 paragraphs inside a single String object in my game. The game...
Ah, yes of course, that was the problem with the basic SDK example. I got something appearing on the screen finally.
So the next issue is if it's possible to do something like WinGetSurface with a...
The default runtime of Fusion these days is Direct3D (9 or 11) which does not implement the majority of cSurface drawing routines for hardware-accelerated surfaces. If not even the simple SDK example...
Looki Today, 02:51 PMI liked the game. well done!Make an exit to the main screen.
niks Today, 02:41 PMHey! looks nice! i'll check it and give feedback in store;)
niks Today, 02:20 PMHi all,
Couple of issues I've come across with build #45 on Win 10 Pro x64 (20H2):
1) Uninstaller shortcut does not work on Win 10 start menu. I suspect this is due to the OS right click menu...
Thanks. I'll have a gander and have a go at that myself using the site (https://ss64.com/nt/) for aid - when I can find time.
aniceguy Today, 01:34 PMtrying to work this out myself recently, have you tried this?
https://www.youtube.com/watch?v=d_kmvUgN4Mk&t=442s
To be clear I actually don't need smooth zooming (of course that would be nice as a bonus) it would be ok if just being able to snap zoom between different states. Like 1x 0.5x etc so that might open...
Outcast Today, 12:36 PM
It's not going to be fun or pretty, whichever way...
It's not going to be fun or pretty, whichever way you go about it in Fusion tbh, the engine just isn't designed with zooming in mind.
elvisish Today, 03:57 PM