I would really like this too. Right now you can read a flag as a 0 or 1 in the expression editor, but you can't write to it that way.Volnaiskra Yesterday, 10:38 PM
I've been using a manual pause system for my game where all the game events go in a Game group and all of the pause toggle events go in a Pause group. When the game is paused, the Game group is...elvisish Yesterday, 10:35 PM
No need for extra space since it moves the entire layer itself rather than the camera. It's basically the same effect as moving the camera "beyond" the frame's edge
This is a little bit...
Does this work if there isn’t any extra space to perform the screenshake? The width of the frame is as wide as it can go and I’m at the top of the screen, does layer coord offset require the frame...elvisish Yesterday, 10:06 PM
It sounded to me like the goal was to zoom in on a Frame that wasn't any wider or taller than the screen resolution and still do a screenshake. May have just misread it though.dsilvers Yesterday, 10:02 PM
Well apparently I can't reproduce it either... it only happens on my game. I'm not sure if the number of events has anything to do with it.
In my game it happens in something similar to this:
Oh jeez. The profiler looks cool, imma pick it up and tell you my results!xdste Yesterday, 07:36 PM