I understand that you were trying to figure out how to do it, but adding speed to make it move with a moving platform is not the way to go.
Check this video:...
Hi everyone.
These days I have created an example for the making of platform shooter games that someone might like (who remembers Wonder Boy III Sega will get a clear idea :)). I was able to get 90%...
It is for my game Plantera 2: Golden Acorn. You get gold when not playing but I had to cap it to 99 mil in the first game. It would be nice to go higher in the second. I took a quick look at the...
Outcast Today, 02:20 PMAlso Outcast, what do you need numbers higher than 999,999,999 for? I'm just curious since I've never run into a need for numbers larger than that yet.
tobydavis Today, 01:11 PMIt's available on Darkwire and Clickteam's own Download Center as well, with both linking to a download of Bonus Pack #1 for MMF2. When installing the pack all you have to do is change the...
tobydavis Today, 01:09 PMSorry Fredet I don't really understand, can you show me an example?
The_Owl Yesterday, 11:09 PMThere's no multi-threading in subapps in MMF2. One full frame of each subapp is executed per loop of the parent application, and paused when its paused. As to why a random seed would differ, it could...
Pixelthief Yesterday, 10:57 PMHello, I would like to invite everyone to my website where there are games created in Clickteam Fusion ;D
https://pggierki.wordpress.com/
^ The main frame also sends over certain global values from these sub-apps between them
Fuzzbearplush Yesterday, 08:20 PMI've got a two player game which is basically an app with 2 sub-apps containing a different frame. I've noticed that if I use a set random generator seed and give no user input the randomized actions...
Fuzzbearplush Yesterday, 08:15 PM
NatiorStudios: Thank you for the link
NatiorStudios: Thank you for the link <3
daryuss Today, 05:18 PMFor those who have time to check: the jump key is key 2 (joy) or (ctrl keyb). The shot is key 1 (joy) or shift (keyb), pressed repeatedly happens that the...