Yeah there was an optimization several years ago to make fast loops with static strings use a direct reference instead of a string comparison reference, so there's no string comparisons going on if...
Pixelthief Today, 01:16 AMI guess the compile optimization could also group all loop conditions into 1 call, but that would only work if they're not a calculation.
dustingunn Today, 01:03 AMI recall a mention that fast loop names are actually optimised out if they are static (i.e. the fast loop's name is just one string, not an expression), so internally there is no string comparisons...
BartekB Today, 01:02 AMMight because the cost of child events counteract the cost of string comparison. Even the tradition compare method is O(n), the best case is O(1), just compare the length, as fusion just need to...
defisym Today, 12:51 AMI've found similar things, but not with loops, but with regular conditions (eg. Compare alterable value). I expected merging similar events into a parent loop would speed things up by eliminating...
Volnaiskra Today, 12:34 AMWell, you've answered your own question, have you not?
Volnaiskra Today, 12:20 AMNeed an answer here. Also, the WinXP screenshots weren't a hyperbole:
https://i.imgur.com/n0NTiJ5.png
How preferences look in the help file vs. how it actually looks like.
Lol, I agree. Though to be honest, unless Clickteam decides to make another HB sale, I don't think you'd get a better deal (got standard+developer+vast majority of exporters for $15, didn't get 2.5+...
Darkhog Yesterday, 11:45 PMThing is, that even if they're not really faster, you should still do it for purely organizational reasons, so e.g. if you make a typo in the loop name and decide to fix it later (or decide to rename...
Darkhog Yesterday, 11:42 PMMy thoughts were since loop conditions check a string, they'd be a significant cost. If the check happened as the top level of a parent event, it would only have to check the string once and be...
dustingunn Yesterday, 10:39 PMHey fellow British Columbian
My advice would be just make your game, and keep an eye out for sales for the developer edition. I got mine for dirt cheap from humble bundle at some point
Now for...
Look, to be honest, if you're planning on making...
Look, to be honest, if you're planning on making a "cheap and dirty", "garbage" game, as you call it, then realistically I don't think you're going to get the hordes of players necessary to make...
Volnaiskra Today, 02:31 AM