If you choose set boid attributes, you can select avoid obstacles. I'm assuming if you use backdrops instead of actives and set the backdrop to obstacle, the boids would avoid / go around them.aenever Today, 07:49 AM
Currently, once you click out of the intro frame, it just ends. There are a bunch of frames that have "do not include at buildtime" checked. When you check them (or run them individually) then you...Volnaiskra Today, 05:04 AM
hotspot is the point that your object orientates around.
action point is where you launch bullets from etc..
It's been a long time but I have finally made several improvements wich I think can add some added value to the gameplay.
-Flashlight direction moves seperately from the player
chartboost tutorial mentioned to add "-ObjC" in other linker flags. I had too many listed, removed the additional ones but still have the errorYouthinkasido Yesterday, 04:19 PM