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  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    chrilley

    Fastloops are great for this stuff. I've put in a...

    Fastloops are great for this stuff. I've put in a basic movement for you. It moves the player by the X/Y Adjust values, you've setup, at a one-by-one pixel rate(within a fastloop so it's just as fast...

    chrilley Today, 11:03 PM Go to last post
    SirEatAlot

    Well, it seems to be working again, tried at my...

    Well, it seems to be working again, tried at my home computer which failed yesterday and now it works! Perhaps there was something wrong with the exe or the bitmaps? Oh well, I'll post again if the...

    SirEatAlot Today, 10:10 PM Go to last post
    Outcast

    Ok I have made this simpler. I have an example...

    Ok I have made this simpler. I have an example here with a small square that can be moved either by the controller or the keyboard (wasd keys) and I want it to be able to move freely except over the...

    Outcast Today, 09:25 PM Go to last post
    elvisish

    Good to know! My old build seems okay, but you...

    Good to know! My old build seems okay, but you never know what someone's AV might flag so I'd like to preferably do a new one.

    elvisish Today, 08:20 PM Go to last post
    YesNoYes

    I know that in the days of The Games Factory, you...

    I know that in the days of The Games Factory, you could crash TGF if you tried to perform a divide by zero in an event.

    I would assume nowadays this would be automatically cast to a NaN. Or maybe...

    YesNoYes Today, 07:59 PM Go to last post
    SirEatAlot

    I updated the app exe file and installation...

    I updated the app exe file and installation bitmaps and now it works again, at least on my office computer, will try my home computer (which failed before) again soon

    SirEatAlot Today, 06:23 PM Go to last post
    Graystripe2000

    On second thought, since all I have is a test map...

    On second thought, since all I have is a test map in terms of levels, maybe I should save playtesting until later.

    Graystripe2000 Today, 06:06 PM Go to last post
    aniceguy

    Need a way to check .net core version installed and offer to install it if it isn't

    Hi all,

    Is there a way to check what version of .net core is installed? And if it isn't, a way to offer to install it?

    How would you do this if there is a way?

    Thank you in advance for any...

    aniceguy Today, 04:59 PM Go to last post
    fredetmumu

    sorry, i don't understand what you want... why is...

    sorry, i don't understand what you want... why is there "detectors" for the counter?

    fredetmumu Today, 04:56 PM Go to last post
    Outcast

    Ah no, I just want the collision to work properly...

    Ah no, I just want the collision to work properly with the "counter" object. It is supposed to be a counter that you can move around and the collision should work properly no matter the arrangement...

    Outcast Today, 04:06 PM Go to last post
    fredetmumu

    i dont undestand very well what you want, moving...

    i dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...

    fredetmumu Today, 03:47 PM Go to last post
    Graystripe2000

    Bump. I still need artists, preferably those that...

    Bump. I still need artists, preferably those that are good in Inkscape, or vector graphics in general. I’m also looking for playtesters. Send an email to Graystripe2000@gmail.com if you’re interested.

    Graystripe2000 Today, 03:42 PM Go to last post
  • Kisguri

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 04:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 11:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 06:59 PM
    Article Preview

    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Haircut Simulator - Open source example on Clickstore 

    by
    Kisguri
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    Published on 25th February 2019 06:46 PM



    Part of The Reactor: https://www.patreon.com/Clickteam

    Build your own awesome haircut simulator using this #MadeWithFusion open source example. ...
    Read More Read More

    Zoomz - A extension free zooming solution from The Reactor 

    by
    Kisguri
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    Published on 8th February 2019 01:35 AM



    Ever want to scale, rotate, change perspective or zoom your 2d games assets? Then you need Zoomz!

    https://www.patreon.com/posts/zoomz-extension-24548948 ...
    Read More Read More

    Roving in the Dark - Hitting Steam August 3rd 

    by
    Kisguri
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    Published on 28th July 2018 05:46 PM

    We at Clickteam are super proud to help support Hayo van Reek with his first Steam release, "Roving in The Dark", We thought you might enjoy for #screenshotsaturday a look at the pre-release trailer! Hayo ...
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    Cavin' Dave Free online game 

    by
    Kisguri
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    Published on 26th June 2018 09:39 PM
    Article Preview



    http://cavindave.clickteam.com/

    Time to go cave diving with Dave! Collect three hearts and make it to the exit to win the board, How many boards can you play? Don’t ...
    Read More Read More
    Page 1 of 11 1 2 3 ... Next LastLast
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