Can you share with us an Image from where you see this? Smooth feature is done by GPU, please also post the device information
Fernando Today, 03:03 PMHello,
I have a limitation with Install Creator 2 Pro, I need to create an installer with more than 2 GB size, I saw this topic...
I have a question about Global/Alt Strings/Values that only Yves might be able to answer...
When you change Global/Alt String/Value by index, something like a high number for example 1000, will all...
@Yves Sometimes, when the application (a game I did) starts, it starts with the black screen issue (The game runs, but you can't see anything). It doesn't happen always, but pretty often, can I send...
Crian Today, 02:54 PMYves, alright, it seems to be present in any mfa, I figured out how it happens:
Any animation name with more than 16 characters will appear messed up on Global Event editor and Behavior Event...
What's the specific issue? It sounds like you just need to represent the 1024x1024 area using a 4x4 tile area of the mini-map?
To find the player's "world" position, you just need to know their room...
Bonjour,
comme je ne sais pas où poster une demande d'aide, je la poste sur ce forum
et j'aimerais savoir sur quel forum on peut le faire
dans une construction HTLM5, j'aimerais charger au...
Try editing those events maybe, change the animation and then set it back to the one that was causing a problem. If the problem still happens after this then I'd like to see the MFA.
Yves Today, 08:52 AMCurrently working on a university assignment where I'm making a game in which I need the player to be able to 'search' for certain answers on google within the game. I decided the best way to do this...
UnNormie Today, 05:54 AMYes I am! Very happy that you enjoy the game, thank you.
Hope you'll be able to make a greater Metroidvania on your side, I'll keep an eye on this! :)
Yep, I start to making the map. I used a Global value for the linear parts, and the strings for optional parts. Also in the begin I save some variables because the player needs finding the map. :)
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About this, it seems like the straight lines...
About this, it seems like the straight lines right at the sprite area limit (polygon edges) don't get smoothing, which means those appear completely sharp while the other parts shows up with AA.
NaitorStudios Today, 03:59 PMI...