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  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    fredetmumu

    like this? 29930

    like this?
    29930

    fredetmumu Today, 09:51 AM Go to last post
    Outcast

    Automatic ordering of tiles?

    I have a new problem where I have 3 different types of tiles that is supposed to act as a counter that should be able to sort themself depending on the position of other tiles to form a cohesive...

    Outcast Today, 09:30 AM Go to last post
    fredetmumu

    with "print screen" key? and past into a...

    with "print screen" key? and past into a paintshop or other

    or "capture screen" extension?
    or "surface" extension?

    fredetmumu Today, 09:11 AM Go to last post
    WhatPixelYouOn

    Exporting a graphic from and exe

    Is it possible? Like how you can save an animation frame from in the editor, can this be done somehow during runtime? Thanks. :)

    WhatPixelYouOn Today, 08:54 AM Go to last post
    fredetmumu

    AVI seems deactivate click bouton when cursor overlap

    hello
    i have a video played at screen with "AVI"
    and a code line :"left button is pressed: reload"

    but when cursor is overlapping the video it don't work

    i had an idea: put on the screen...

    fredetmumu Today, 08:40 AM Go to last post
    Phi

    Hey Fernando, Thanks for reply. I know it's...

    Hey Fernando,
    Thanks for reply. I know it's doable for the Fusion user by hand, I'm asking more about modifying the project file during the Fusion build process, to add the libraries so the user...

    Phi Today, 03:45 AM Go to last post
    Fernando

    How can I take a C++ (or Objective-C) static...

    How can I take a C++ (or Objective-C) static library, and add it to the Fusion's built XCode project?
    iOs runtime is an xcode project, therefore you can add any framework, libs code, or anything you...

    Fernando Today, 03:30 AM Go to last post
    Outcast

    Help with sorting object in front or behind objects

    I am building this on an example that I got help with movement from chrilley. I now need to implement some sort of sorting so that when the character moves in front of the "counter" he is moved in...

    Outcast Yesterday, 08:11 PM Go to last post
    chrilley

    I don't quite follow but there shouldn't be any...

    I don't quite follow but there shouldn't be any buggy behavior afaik. Sliding next to a wall pretty much just means that the player is being moved on only one axis while the other is getting...

    chrilley Yesterday, 05:34 PM Go to last post
    NaitorStudios

    Floating point bug?

    It seems like there's a math bug related to decimals...
    When you add .1 to a value 3 times, and then remove it 3 times, it will return 2.77556e-17 instead of 0 (the same happens on the inverse)
    If...

    NaitorStudios Yesterday, 04:18 PM Go to last post
    Outcast

    Thank you for explaining, makes more sense now!...

    Thank you for explaining, makes more sense now! :) However with the last thing with setting the x and y adjust back to 0 would that not cause bugs if indeed the character would slide forward and hit...

    Outcast Yesterday, 03:55 PM Go to last post
    fredetmumu

    direct show and avi

    hello
    is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
    thanks

    fredetmumu Yesterday, 03:30 PM Go to last post
  • Kisguri

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 04:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 11:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 06:59 PM
    Article Preview

    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Haircut Simulator - Open source example on Clickstore 

    by
    Kisguri
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    Published on 25th February 2019 06:46 PM



    Part of The Reactor: https://www.patreon.com/Clickteam

    Build your own awesome haircut simulator using this #MadeWithFusion open source example. ...
    Read More Read More

    Zoomz - A extension free zooming solution from The Reactor 

    by
    Kisguri
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    Published on 8th February 2019 01:35 AM



    Ever want to scale, rotate, change perspective or zoom your 2d games assets? Then you need Zoomz!

    https://www.patreon.com/posts/zoomz-extension-24548948 ...
    Read More Read More

    Roving in the Dark - Hitting Steam August 3rd 

    by
    Kisguri
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    Published on 28th July 2018 05:46 PM

    We at Clickteam are super proud to help support Hayo van Reek with his first Steam release, "Roving in The Dark", We thought you might enjoy for #screenshotsaturday a look at the pre-release trailer! Hayo ...
    Read More Read More

    Cavin' Dave Free online game 

    by
    Kisguri
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    Published on 26th June 2018 09:39 PM
    Article Preview



    http://cavindave.clickteam.com/

    Time to go cave diving with Dave! Collect three hearts and make it to the exit to win the board, How many boards can you play? Don’t ...
    Read More Read More
    Page 1 of 11 1 2 3 ... Next LastLast
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