Hi Popcorn, thanks very much :)
How would I use a different player object?
I don't think so. I haven't measured, but that's because I've never felt the need to: I use many layers, and they've never given me reason to suspect that they're impacting performance. My game uses...Volnaiskra Yesterday, 11:20 PM
it's because the platform bring the character IN the background, then "platfom movement" always do like this, it makes the character going up since it will be outside the background. you must use a...fredetmumu Yesterday, 09:09 PM
Wait, scaling objects at runtime doesn't use ram? That is very useful information, thank you!MistaSub Yesterday, 05:33 PM