In this project of mine,
I decided to order the objects in three...
I also managed to make the objects cycle when you click them!! Awesome!KookieKooker Today, 03:19 PM
I really need help with this, can someone tell me what's wrong in that example?Michau Today, 03:10 PM
If you are using the built in "Launch an object" then you can select "Launch in direction of..." and then pick the player object. It will then always shoot towards the player.Decal Today, 02:47 PM
I can confirm latest volcam 1.5 works with this, I believe I just had to add in an extra group that took the settings and applied them before the actual VolCam code.elvisish Today, 12:48 PM
Tried clicking some of these examples to see how the code looks (with assigning a FastLoop with a fixed ID capture inside of a ForEach loop), but it won't let me download it. Just says...Kid_Roleplay Today, 11:58 AM
You could do something with a foreach loop when mouse is over your group of objects, and have the loop add to a value (that you reset before the loop is called) and check if the value is > 1.