I mean the condition that pairs the two objects by comparing their IDs, that's quite slow...
Of course Physics as well is slow in this case, but you should avoid having to rescope the objects...
For the cone of vision, you would use the exact same method, but before you check for line-of-sight, you would check the difference between the angle the enemy is facing, and the angle from the enemy...MuddyMole Today, 11:42 AM
Very nice!! :) About scoping and performance are you specifically speaking of the foreach loops in the Line of Sight group? I noticed it seems you reduced from 5 foreach to 1?
As for the actual...
Warmachine. To me this sounds like a great plan.
Compiled hlsl, used in DX11 runtime.
Fx is used in editor and DX9 runtime.
I get this message now when I first open Fusion and try to run a frame. I can just check it off, but I'd like to solve the issue so I don't have to do this every time I open Fusion.