Hey folks,
Good news! Lacewing Blue Unicode is now in pre-release testing, and Darkwire Server 1 now uses Unicode message format. Unicode Blue Server is backwards-compatible to some degree with the...
Merci Yves,
I changed the property to Direct3D9 and it worked as expected. I did not really need "pre multiplied alpha" and DX11 so it is OK for me. It won't be as generic as it can be but it is...
This changes require a full android 11 device, now permission must be in manifest but define until a maxsdkwhich of course end before android 11 or minsdk in case of manage_storage , but old code...
Fernando Today, 02:29 PMGmail and google meet not load in WebView2 Why ??
pradeep Today, 01:57 PMOne thing I have done for issues with collision detection is to make a round ball as the player ( Invisible ) and have your ( Visible Sonic ) as the cover. Then tie the animations from the cover to...
VBEinc Today, 12:10 PMAfter a ton of tries. I finally made a little Water effect that didn't lag the gameplay much. While I seriously doubt this will be the final product. It is a nice start that was fairly easy.
I...
Is this an image with alpha-channel in DX11 mode with "pre-multiplied alpha" checked? If so you have to "de-multiply" the image first. The saved image won't be eactly the same as the original image...
Yves Today, 08:58 AMThis is correct, this feature doesn't work in the HTML5 runtime yet.
Yves Today, 08:45 AMAh also before I forget, collisions with some existing active objects also stop working? As in, ones placed in clickteam's editor. I feel this might be an easy fix and I've overlooked something.
Zebedy Today, 07:01 AM
there's been 360 platform engines done in the...
there's been 360 platform engines done in the past; the most accurate way is using sin/cos on 2 markers that are used to detect the angle of surface you are on.
danjo Today, 04:57 PMfor the 360 part; you can split the...