It didnt work. I put -
(Start of Frame)--------X position to X Position("character")+shakeX
(Always)---------shakeTimer to FrameRate*2, substract 1 from the shakeTimer
When...
what do you mean by FrameRate?
like 60 fps?
Give your character two alterable values called "shakeX" and "shakeTimer."
Set its X position to X Position("character")+shakeX.
Set the shakeTimer to your FrameRate*2, and Always substract 1 from...
how do you make this shaking effect?
https://giphy.com/gifs/9dzqIWLk9DlgwXihwr
It can be done very easily with the pinball movement and without using physics-engine.
Here is an example
31406
Question. Do you know how to make it rotate?
Noah167 Yesterday, 06:23 PM
Please delete this post.
Please delete this post.
pawelgoralskiuch Today, 02:29 PM