Thanks for the new update! can't wait to try it out when it releases on steam
- I don't know if I reported this before, but just in case, there is a weird layer alpha coeff bug that happens only...
Hi @yves, thanks for this new update. Is the bug related to layer positions in Android runtime fixed ?
When active objects or texts are created off screen on a layer and the the layer is moved so...
there is nothing wrong with the beta and joystick
beta 293.6 allow target 11 and 293.7 allow target 12 now
after checking the crash you get is possible that your target is not correct
Conditions means it would need to compare values on every single instance of the loop, while setting loopindex would skip this entirely. So it would be effectively doing more work.
Here's a simple...
Well I just said cause I think they were trying something like this:
The loop would finish before even getting to the second action.