I'm sure people already asked for this, but could we get a proper built-in DeltaTime to be used on expressions?
I know there are many ways of doing this with events (most not accurate) and I...
That looks awesome Pisces. One recommendation, when you play the whip-grapple sound effect maybe have it change the frequency within a random range of 40000-45000, so that the sound effect is...
Musta Today, 03:53 PMProgramming a custom 360 movement without extensions is pretty easy.
But if you mean animation directions, then the only way would be creating an entire custom animation system in Fusion, or...
What extension are you using for the controller?
Because at this point you should be using at least XBOX Gamepad, and the newest and greatest is SDL Joystick object.
Not sure if it's by intention or not but the Library window doesn't sort objects by name. They seem to be sorted by their creation time instead. For organizing and consistency's sake it'd be helpful...
chrilley Today, 09:38 AMJust some feedback Steam gave me regarding how my game behaves with controllers. Won't prevent it from getting onto Steam, but as I can't do anything about this I thought I should share it incase the...
Cobra Today, 01:44 AMYeah, really easy to miss. Would be nice if it was selected by default.
Cobra Today, 01:38 AMThank you! I know your position of needing an artist. I've learned some technical skills, but I still can't draw a decent stick figure. I've tried pixel art and it looks freaking awful -...
piscesdreams Yesterday, 09:26 PMDanggggg piscesdreams! That's incredible!
Emerson3 Yesterday, 08:14 PMThank you! Daz Studio comes bundled with the NVIDIA Iray render engine, which I use for all the renders. I light and animate it all inside Daz Studio using the timeline and keyframes for tweening...
piscesdreams Yesterday, 03:48 PM
Add values of an array object
Hello!
mig3 Today, 10:25 PMIs it possible to add the values of an array object? I would like to add all the values writed in a specific Y line even if some of them are 0.
For exemple : if, X1,Y1=3 X2,Y1=5 ...