After a long abscence I fired up MMF 2.5 again. It updated to the newest version Build r293.1.
I also followed the instructions here ...
A huge game like SOTN would have tons of rooms and, even though you can spread values to "X,Y,Z" I fell you run the risk of the array size becoming way too big to proper load what do you want.
...
Why do you think it's dangerous to place everything on a single array for the whole game? Care to elaborate?
Thanks,
Marv
BUG: on the android exporter, when "smooth resizing" is enabled it only smooths inside the object,
so if an object is on a background, the outer rim of the object will be sharp and not smooth...
Got this weird text glitch on a animation name has 16 characters... You can see that it seems to pick a random character instead
30027
On actions it crops the name:
30028
Looking even...
There's a bug on animation editor, when you delete some frames and have "Back to" set to a frame that are now deleted, it will go to a missing frame displaying blank.
NaitorStudios Yesterday, 02:45 PMI am working on a metroidvania engine right now:
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(NSFW)
https://www.youtube.com/watch?v=BT-q2BihyLM&t=3s
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Hi guys,
Thanks for the advices...
My game Is Just a experiment, I think the game Will have 60 rooms.
I think are 60 objects Isn't a huge problem for the ram, but I have a doubt: how many...
Personally I would use 2 arrays for a map like that. One array for the general world map & another for the actual tileset placement. Maybe there's a better extension for the tiles, but the default...
YesNoYes 10th April 2021, 06:33 PMI should probably add that I was also quite behind on Windows 10 updates when I attempted to install CTF the first time (my usual dev PC is a Windows 7 laptop) & when I installed the second time it...
YesNoYes 10th April 2021, 06:22 PM
Makes sense to me. It's hard to argue that logic....
Makes sense to me. It's hard to argue that logic.
nivram Yesterday, 11:33 PMThanks,
Marv