Just wondering how hard it would be to implement a feature if you wanted a click inside a polygon to move the player to the nearest node; rather than ignoring any click inside a polygon.
I was excited when you hinted that your original pathfinding idea could be improved for Click & Point games. This is very impressive, thank you.aenever Today, 03:01 AM
Extensions are done both asset packer and binary extract, need to push changes for release beta after review by Yves and then i will put on clickstore the two new objectsFernando Today, 02:36 AM
So I have an idea where I burn my game onto CDs that will install the game when you put the CD in your computer. Is it possible to do so in Fusion?
Thanks in advance!
so it just comes installed with the latest update of fusion? because in that case just to be sure i'll run the update again. is there also a way to see the version of firefly i have? and which...mirrorman Yesterday, 10:58 PM
Alright no pressure, I actually did give the idea of spawning a new active a go and it feels far more reliable, not the solution I wanted ideally but it works!
I'm not getting lock ups from any...