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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    Jonathan

    Yes I am! Very happy that you enjoy the game,...

    Yes I am! Very happy that you enjoy the game, thank you.
    Hope you'll be able to make a greater Metroidvania on your side, I'll keep an eye on this! :)

    Jonathan Yesterday, 08:37 PM Go to last post
    seep

    Yep, I start to making the map. I used a Global...

    Yep, I start to making the map. I used a Global value for the linear parts, and the strings for optional parts. Also in the begin I save some variables because the player needs finding the map. :)
    ...

    seep Yesterday, 08:24 PM Go to last post
    SHINBAXTER

    the android "smooth resizing" bug can also happen...

    the android "smooth resizing" bug can also happen inside the object aswell, it looks like it has a problem with applying smoothing to certain straight lines

    heres a example , remember it only...

    SHINBAXTER Yesterday, 06:58 PM Go to last post
    mickarrow

    Thank you for the fast reply. I got it to work...

    Thank you for the fast reply. I got it to work now. It was a directory mixup.

    mickarrow Yesterday, 06:24 PM Go to last post
    chrilley

    On the same subject do you guys have a clever...

    On the same subject do you guys have a clever solution for "exact minimap exploration"? For instance, currently my map will render both a 256x256 and 1024x1024 sized areas as 8x8 tiles on the map...

    chrilley Yesterday, 05:21 PM Go to last post
    Fernando

    Not sure why this happened but cleaning the...

    Not sure why this happened but cleaning the gradle cache might help.

    Open a command window and execute this line: gradlew cleanBuildCache

    and try to build again

    Fernando Yesterday, 03:47 PM Go to last post
    MuddyMole

    Or don't use ForEach loops at all. They're great,...

    Or don't use ForEach loops at all. They're great, and much faster than comparing a spread id value against a loop index (which you will see a lot in old examples), but they're quite often used to do...

    MuddyMole Yesterday, 12:46 PM Go to last post
    NaitorStudios

    Thanks! The characters one is important, at the...

    Thanks! The characters one is important, at the very least on Windows, I've seen people unable to put their company name because of this...



    Hmm I'm not sure, this is a mfa that I was working...

    NaitorStudios Yesterday, 12:34 PM Go to last post
    Kritter

    Thanks, i'll give it a shot!

    Thanks, i'll give it a shot!

    Kritter Yesterday, 11:27 AM Go to last post
    fredetmumu

    try to use 2.5 "for each" it's faster30032

    try to use 2.5 "for each" it's faster30032

    fredetmumu Yesterday, 11:14 AM Go to last post
    Yves

    The old ForEach object is slow, you should...

    The old ForEach object is slow, you should replace it with the built-in ForEach actions/conditions. I attach a modified version (using a global value to store the current bullet's fixed value).

    Yves Yesterday, 10:40 AM Go to last post
    Kritter

    360 Degree Shooting with perfect collision = slowdown

    I found an old example of 360 degree shooting on this forum and I've been using it to make a twin-stick shooter. It's been working great until I tried to increase the amount of bullets on screen at a...

    Kritter Yesterday, 10:07 AM Go to last post
  • Danny

    Game Dev Crash Course Online 

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    Danny
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    Published on 15th March 2018 10:30 PM
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    Check out the brand new Udemy course titled "Game Dev Crash Course!".

    Whether you are a beginner, intermediate or advanced - there is something for everyone in this no-nonsense course for Clickteam Fusion 2.5. ...
    Read More Read More

    Xmas Sale - ClickFusion Academy - 50% OFF Pro 

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    Danny
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    Published on 20th December 2017 04:17 PM
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    Bag yourself 50% OFF in this Limited Time Christmas Offer!

    Learn Clickteam Fusion 2.5 like never before. With over 160 tutorials and counting,
    ...
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    Build a Flappy Bird like game (Tappy Plane) with Clickteam Fusion 2.5 

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    Danny
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    Published on 19th October 2017 10:19 AM
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    Online Course
    ( https://www.udemy.com/build-flappy-b...eam-fusion-25/ )

    Learn how to create your very own flappy bird game using Clickteam Fusion 2.5, an industry-standard, ...
    Read More Read More

    Build a Space Shooter with Clickteam Fusion 2.5 

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    Danny
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    Published on 16th October 2017 10:56 AM
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    Build a Space Shooter with Clickteam Fusion 2.5
    Online Course
    ( https://www.udemy.com/build-space-sh...eam-fusion-25/ )

    Learn how to create your very own Space Shooter game using Clickteam Fusion ...
    Read More Read More

    Build a Platformer - Clickteam Fusion 2.5 

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    Danny
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    Published on 26th August 2017 11:28 AM
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    3. Games
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    Build a Platformer in Clickteam Fusion 2.5

    Learn how to create your very own platformer game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.


    In this game development course you will learn a lot of cool game development concepts but will also learn how to implement these ...
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    50% Off Pro Membership - Right Now! 

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    Danny
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    Published on 26th August 2017 11:15 AM
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    Grab yourself a bargain this week!

    ClickFusion Academy Pro Membership has a web-exclusive 50% off! Just use code: TRAINMEUP at the checkout for a 50% discount
    ...
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    The ClickFusion Academy 2017 

    by
    Danny
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    Published on 1st July 2017 08:30 PM
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    http://ClickFusion.Academy

    Say hello to the ClickFusion Academy in 2017!


    Introducing the all new ClickFusion Academy to the community. The ClickFusion Academy is a website that is dedicated to teaching Clickteam Fusion 2.5 for any level. From newcomers to already-existing users, the Academy aims to welcome everybody and
    ...
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