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    defisym

    Could you please post the log of your App?

    Could you please post the log of your App?

    defisym Today, 04:53 AM Go to last post
    Korichu

    31408 If you mean this, yeah I've had it...

    31408

    If you mean this, yeah I've had it checked. I also forgot to mention I disabled my AV to see if that'd do anything and it didn't. I also used the "Joystick Control object" and the "Device:...

    Korichu Today, 03:11 AM Go to last post
    defisym

    Check if you have selected control to joystick in...

    Check if you have selected control to joystick in frame properties.
    If you didn’t enable it and checked the button fusion will throw “bad image resource” exception.

    defisym Today, 02:05 AM Go to last post
    Noah167

    thanks this works perfectly!

    thanks this works perfectly!

    Noah167 Today, 01:31 AM Go to last post
    Korichu

    Touch Joystick crashes installed APKs

    Everytime I compile anything with the touch joysticks the apk will crash as soon as it gets to the frames involving them. I'm on the latest non-beta steam build, I've deleted my .gradle directory a...

    Korichu Today, 12:10 AM Go to last post
    SergioAndre

    I made you an example, it has 2 groups of events,...

    I made you an example, it has 2 groups of events, one with shake in X (enabled by default) and the other with shake in X and Y (disabled), you can also set the strength and the number of shakes you...

    SergioAndre Yesterday, 11:05 PM Go to last post
    Noah167

    It didnt work. I put - (Start of...

    It didnt work. I put -

    (Start of Frame)--------X position to X Position("character")+shakeX
    (Always)---------shakeTimer to FrameRate*2, substract 1 from the shakeTimer
    When...

    Noah167 Yesterday, 01:03 AM Go to last post
    Noah167

    what do you mean by FrameRate? like 60 fps?

    what do you mean by FrameRate?
    like 60 fps?

    Noah167 Yesterday, 12:44 AM Go to last post
    Noah167

    what do you mean by FrameRate?

    what do you mean by FrameRate?

    Noah167 Yesterday, 12:42 AM Go to last post
    dsilvers

    Give your character two alterable values called...

    Give your character two alterable values called "shakeX" and "shakeTimer."
    Set its X position to X Position("character")+shakeX.
    Set the shakeTimer to your FrameRate*2, and Always substract 1 from...

    dsilvers Yesterday, 12:34 AM Go to last post
    Noah167

    how do i make this shake effect?

    how do you make this shaking effect?


    https://giphy.com/gifs/9dzqIWLk9DlgwXihwr

    Noah167 22nd May 2022, 08:15 PM Go to last post
    SergioAndre

    It can be done very easily with the pinball...

    It can be done very easily with the pinball movement and without using physics-engine.

    Here is an example
    31406

    SergioAndre 22nd May 2022, 07:13 PM Go to last post
  • Danny

    Clickteam Fusion 2.5 Game Launcher Software 

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    Danny
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    Published on 23rd July 2021 02:29 PM
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    Game Launcher Creator V2 (GLCV2)

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    Game Launcher Creator V2 allows you to create, design and edit your own professional looking and working game launchers for your Clickteam Fusion made games and applications.

    It is a tool widely used across the internet ...
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    90% OFF All Fusion 2.5 Courses - Time Limited 

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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
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    Learn at Home - OneClick Training 

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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
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    Game Launcher Creator V2 is here! 

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    Danny
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    Published on 10th October 2019 10:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
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    Match-X Engine - Video Timelapse 

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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
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    Published on 13th June 2019 03:02 PM
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    Pro Member Assets Downloads + 50% Academy Discount! [Join Now]

    We're celebrating (yet again) at the ClickFusion Academy and today we come bearing gifts! It's a huge, huge
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    Ball Bounce Arcade - Clickteam Fusion 2.5 Course 

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    Published on 8th March 2019 02:01 PM
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    Click here to view Course Page

    Learn how to design and develop your own Arcade game with this Clickteam Fusion 2.5 course online.

    This course (taught by Danny James ...
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