My only way to pass trough this issue was to remake my engine to be compatible with delta time so framerate loss isn't slowing down my game.
Dobermann Today, 09:50 AMThat's because you're using POST for the "on get complete" It will does nothing. Post is used when you connect to a URL.
To receive data, all you can do with GetObject is to get the content of a...
https://bit.ly/3AtCN28
This might be ok because of conditions #2, #3, and #4. Without those conditions, it would be firing ad nauseum 60 times a second or so, which would certainly be a bad thing....
Okay I did more testing, and I had some interesting discoveries, and possibly an epiphany.
I made a second test frame where I only had the active direct show object, and I then wrote some code to...
Hello, there.
I've been away from the community for so long that I no longer have access to the extension SDKs to download (lol).
I'm currently on my way back to extension development because of...
oops, obviously forum doesn't support emoji.
31477
I need to send strings to a PHP script in html5. I get the url and post the data, but I can't retrieve the strings.
What do I put in the PHP to retrieve it?
Attached below is how I coded it....
This issue also occurs in 293.10. Here is the evidence mfa and apk.
https://drive.google.com/drive/folders/1sNADUC1jYe4x3r5NM1xKD5gGC4e0HwuA?usp=sharing
The FrameLoad_292.26 folder contains the...
Doesn't seem to work all that much, the bulk of the left over memory remains. I don't know if there's some kind of option in the settings that keeps the memory of objects even if they're destroyed.
...
Thanks! I'll take a look!
Thanks! I'll take a look!
fwtep Today, 12:04 PM