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    Outcast

    But the problem is that I can't use calculations...

    But the problem is that I can't use calculations that exceed a certain number? Say for example 999999999 + 999999999 + 999999999
    I end up with a negative number

    Outcast Today, 11:56 AM Go to last post
    Jax

    Hi Uro, I don't have access to Fusion at the...

    Hi Uro,

    I don't have access to Fusion at the moment (it thinks my copy has expired or something), but LB kindly still hosts the help document: http://lb-stuff.com/MMF2/Ini++/

    I think you can...

    Jax Today, 11:47 AM Go to last post
    Volnaiskra

    I find using these glyphs really helpful for...

    I find using these glyphs really helpful for keeping my code readable, and I've continued to find useful glyphs since posting in 2019. Here's my current list, for anyone interested. They're all...

    Volnaiskra Today, 05:00 AM Go to last post
    Bubbled

    Replace Color event changes all colors in active.

    I'm working on a Mega Man engine in Clickteam for the past few weeks. I wanted to add a color palette system using the Replace Color event, and it turned out pretty well. However, I've since been...

    Bubbled Today, 02:35 AM Go to last post
    NaitorStudios

    Fast loop and For Each loop are different things....

    Fast loop and For Each loop are different things. Both are loops but there's no such thing as 'fastloop for each"...

    The code you made will move only the objects touching the other.
    But if you...

    NaitorStudios Yesterday, 06:25 PM Go to last post
    arthurh

    Help need about fastloop for each

    Hi Clickers,
    I have some problem with a fastloop for each to modify the position of some objects. There are a text string group and a background pictures group. When it work with f8, with ctrl+f8,...

    arthurh Yesterday, 04:19 PM Go to last post
    The_Owl

    That's a great help, thanks!

    That's a great help, thanks!

    The_Owl Yesterday, 03:00 PM Go to last post
    danjo

    you dont need to copy events; just have it on...

    you dont need to copy events; just have it on each frame, set fullscreen at the start

    danjo Yesterday, 02:51 PM Go to last post
    raxabit

    A value that acts as a multiplier might also do...

    A value that acts as a multiplier might also do the trick.

    raxabit Yesterday, 02:32 AM Go to last post
    raxabit

    Copy and paste the object to each frame. Also...

    Copy and paste the object to each frame. Also copy any events associated with it.

    raxabit Yesterday, 02:29 AM Go to last post
    Noah167

    Ultimate Fullscreen over frames?

    Is there any way to use Ultimate Fullscreen over frames? I've been trying but have had no luck.

    Noah167 Yesterday, 01:59 AM Go to last post
    uro

    How do I know how many cases of a particular...

    How do I know how many cases of a particular Item?
    For example

    [Group A]
    ItemA
    ItemB
    [Group B]
    ItemA
    ItemC

    uro Yesterday, 12:35 AM Go to last post
  • Danny

    Clickteam Fusion 2.5 Game Launcher Software 

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    Danny
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    Published on 23rd July 2021 02:29 PM
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    Game Launcher Creator V2 (GLCV2)

    50% OFF - Sale Price!

    Click here to View


    Game Launcher Creator V2 allows you to create, design and edit your own professional looking and working game launchers for your Clickteam Fusion made games and applications.

    It is a tool widely used across the internet ...
    Read More Read More

    90% OFF All Fusion 2.5 Courses - Time Limited 

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    Danny
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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
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    Learn at Home - OneClick Training 

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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
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    Game Launcher Creator V2 is here! 

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    Danny
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    Published on 10th October 2019 10:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
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    Match-X Engine - Video Timelapse 

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    Danny
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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
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    Danny
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    Published on 13th June 2019 03:02 PM
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    Pro Member Assets Downloads + 50% Academy Discount! [Join Now]

    We're celebrating (yet again) at the ClickFusion Academy and today we come bearing gifts! It's a huge, huge
    ...
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    Ball Bounce Arcade - Clickteam Fusion 2.5 Course 

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    Danny
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    Published on 8th March 2019 02:01 PM
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    Click here to view Course Page

    Learn how to design and develop your own Arcade game with this Clickteam Fusion 2.5 course online.

    This course (taught by Danny James ...
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