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  • Recent Forum Posts

    KevinSmith

    Xcode Build Error Architecture arm64

    Hi. Im getting a building for IOS Simulator, but linking in object file built for iOS, file Vorbis for architecture arm64

    Using the latest update from January this year.
    And latest Xcode, just...

    KevinSmith Today, 02:42 AM Go to last post
    Edel

    Possible Physics bug

    @Yeves

    Guys, can you confirm this possible bug. The physics movements are supposed to be frame independent? However, when you check vsync the physics ball movement slows down dramatically whenever...

    Edel Today, 01:40 AM Go to last post
    Volnaiskra

    +1 I've often wished for this too

    +1

    I've often wished for this too

    Volnaiskra Yesterday, 11:29 PM Go to last post
    KevinSmith

    Xcode Build Error Architecture arm64

    Hi. Im getting a building for IOS Simulatr, but linking in object file built for iOS, file Vorbis for architecture arm64

    Using the latest update from January this year.
    And latest Xcode, just ran...

    KevinSmith Yesterday, 11:12 PM Go to last post
    ThewalkingSsj2

    I'm having a strange output for a formula I'm using in Event Editor, format error?

    I've got this action:

    32489

    It's supposed to assign a Global Value a specific number based on the equation below:

    Round(( ( -2 / 3 ) * Music Zone pow 4 ) + ( ( 11 / 2 ) * Music Zone pow 3 )...

    ThewalkingSsj2 Yesterday, 09:34 PM Go to last post
    bybyblue

    Feature Request: Manually set the width and...

    Feature Request: Manually set the width and height of the String Object at runtime without relying on the resizing that occurs when changing font size (As it often breaks for me).

    bybyblue Yesterday, 06:32 PM Go to last post
    Zebedy

    I don't really understand how coding an extension...

    I don't really understand how coding an extension for multiple platforms works; but:-

    -Would it be quite difficult to get the current iteration of this extension working on playstation? xbox?...

    Zebedy Yesterday, 06:22 PM Go to last post
    Fernando

    I can provide you with a proper answer only...

    I can provide you with a proper answer only tomorrow

    Fernando Yesterday, 06:07 PM Go to last post
    VBEinc

    Very true. I have noticed this myself. Another...

    Very true. I have noticed this myself.
    Another one that bothers me is using the Ground Physics and it is linked to Backdrop.
    So, if you have a Backdrop behind the Ground Physics. That will also...

    VBEinc Yesterday, 05:14 PM Go to last post
    VBEinc

    Cheat menu / level select

    Added a Little Cheat to the Main Screen for Level Selection so far.
    I will be adding other goodies to it as well...

    32488

    VBEinc Yesterday, 05:09 PM Go to last post
    lazsone

    Hey, what's up there?

    Hey, what's up there?

    lazsone Yesterday, 04:12 PM Go to last post
    SirEatAlot

    I've made this illustration to make the point...

    I've made this illustration to make the point more clear :)

    32486

    SirEatAlot Yesterday, 01:35 PM Go to last post
  • Danny

    Fused: October E-Magazine [Clickteam] 

    by
    Danny
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    Published on 13th October 2014 05:08 PM
    1. Categories:
    2. News

    Fused is here! The first in a long series of monthly editorials written by me, Danny with some future editorials from other Clickteam staff.
    ...
    Read More Read More

    Clickteam Community Guide - We want YOUR submissions! 

    by
    Danny
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    Published on 11th June 2014 02:02 PM
    1. Categories:
    2. News
    Article Preview


    Official Clickteam Community Guide
    Submit your Tutorial/Guide/Example today!

    The community forums are absolutely buzzing with our great and helpful users constantly submitting their own ...
    Read More Read More

    A Guide on Creating a Debug System in Fusion 2.5 

    by
    Danny
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    Published on 15th May 2014 12:27 PM
    1. Categories:
    2. News,
    3. Games

    In this guide, we will look at how to create your own 'debug' system in Fusion 2.5. Sometimes when you're developing and testing a game, you want to see some ...
    Read More Read More

    Fastloops and ForEach Loops - Develop further in 2014 

    by
    Danny
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    Published on 2nd May 2014 03:26 PM
    1. Categories:
    2. News

    A lot of people worldwide are using Clickteam products to develop their games, be it for Desktop, Mobile or the Web. With the power and diversity of Fusion 2.5, most times, there ...
    Read More Read More
    Page 5 of 5 FirstFirst Previous ... 3 4 5
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