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  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    josm

    Oh wow thanks so much! :D Any chance you'd like...

    Oh wow thanks so much! :D Any chance you'd like to do some other small works for me in the future? (Paid Ofcourse(And most likely very simple)) I don't have the time to do everything in fusion...

    josm Today, 01:25 AM Go to last post
    Dobermann

    I'm present to test the object when available to;...

    I'm present to test the object when available to; if needed! :p

    Dobermann Yesterday, 09:59 PM Go to last post
    fredetmumu

    i add a smooth cam i correct a little bug when...

    i add a smooth cam i correct a little bug when walking on the top of the walls
    29944

    fredetmumu Yesterday, 09:09 PM Go to last post
    fredetmumu

    if you need to modifie something, tell me

    if you need to modifie something, tell me

    fredetmumu Yesterday, 09:01 PM Go to last post
    fredetmumu

    this is your christmas present ;)

    this is your christmas present ;)

    fredetmumu Yesterday, 09:00 PM Go to last post
    josm

    This is perfect! Can you PM me your Paypal and...

    This is perfect! Can you PM me your Paypal and discord?

    josm Yesterday, 08:21 PM Go to last post
    fredetmumu

    like that ? 29943

    like that ?

    29943

    fredetmumu Yesterday, 06:47 PM Go to last post
    Graystripe2000

    Well. Nevermind. I just used the index instead of...

    Well. Nevermind. I just used the index instead of by name, which seems to only work if layers have a name. Whoops.

    Graystripe2000 Yesterday, 04:14 PM Go to last post
    Graystripe2000

    View Post

    I have made a mechanic where you overlap an object and press a key to make the character move to another area in another layer. All I have there is just ground and another object. The problem is, I...

    Graystripe2000 Yesterday, 04:11 PM Go to last post
    josm

    Paid Simple Fusion Mechanics

    Hi, I'm looking to hire someone to make some simple mechanics for me. I need the mechanics of the mobile game "Wall Kickers"
    ...

    josm Yesterday, 03:43 PM Go to last post
    thegd

    Yeah, I've considered that, but it's a bit too...

    Yeah, I've considered that, but it's a bit too late to change the dialogue system like that. Also, I don't want a player to be able to open up a file and be able to read all the dialogues in the...

    thegd Yesterday, 01:04 PM Go to last post
    NaitorStudios

    Windows runtime bug

    Yves, a guy on the discord server haven't touched his game since the last stable version, and now the exe won't work after building it again, giving this strange error:

    29941

    It does work when...

    NaitorStudios Yesterday, 12:26 PM Go to last post
  • Danny

    Clickteam Community Guide - We want YOUR submissions! 

    by
    Danny
    • View Profile
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    Published on 11th June 2014 03:02 PM
    1. Categories:
    2. News
    Article Preview


    Official Clickteam Community Guide
    Submit your Tutorial/Guide/Example today!

    The community forums are absolutely buzzing with our great and helpful users constantly submitting their own ...
    Read More Read More

    A Guide on Creating a Debug System in Fusion 2.5 

    by
    Danny
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    Published on 15th May 2014 01:27 PM
    1. Categories:
    2. News,
    3. Games

    In this guide, we will look at how to create your own 'debug' system in Fusion 2.5. Sometimes when you're developing and testing a game, you want to see some ...
    Read More Read More

    Fastloops and ForEach Loops - Develop further in 2014 

    by
    Danny
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    Published on 2nd May 2014 04:26 PM
    1. Categories:
    2. News

    A lot of people worldwide are using Clickteam products to develop their games, be it for Desktop, Mobile or the Web. With the power and diversity of Fusion 2.5, most times, there ...
    Read More Read More
    Page 5 of 5 FirstFirst Previous ... 3 4 5
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