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  • Recent Forum Posts

    defisym

    stopJoystick & stopJoystickAcc typos in H5 runtime

    https://cdn.discordapp.com/attachments/564171167556960316/977582378836975706/CAE29BAF0F8561B578C6D320B6FF7EFA.png

    In H5 runtime, JoystickControl.js, line 157 & line 259 stopJoystick &...

    defisym Today, 02:50 PM Go to last post
    NaitorStudios

    I've made a shader that can be used to remove...

    I've made a shader that can be used to remove antialiasing from strings, it's not perfect by any means but it does help with being unable to completely turn off antialiasing on DX11.
    Tag me on...

    NaitorStudios Today, 02:03 PM Go to last post
    NaitorStudios

    Double-Precision Calculator can handle bigger...

    Double-Precision Calculator can handle bigger integers in form of string, it works on most runtimes since it is a Clickteam official extension.

    Edit: On extension manager it might not say that...

    NaitorStudios Today, 01:55 PM Go to last post
    NaitorStudios

    Replace color is slow and it does replace colors...

    Replace color is slow and it does replace colors from all objects because it alters the textures of it, hence why you can't undo if you turn two colors the same color.
    In modern games this has to be...

    NaitorStudios Today, 01:48 PM Go to last post
    Volnaiskra

    Fonts are vector-based, so I don't know if what...

    Fonts are vector-based, so I don't know if what you want is possible. Even if a font is in a retro block style, the moment you scale it to where a line doesn't perfectly align with the monitor's...

    Volnaiskra Today, 01:31 PM Go to last post
    PixelABCD

    I wonder if a feature could be added for a string...

    I wonder if a feature could be added for a string object that disables that Anti analysing. I'd like to use some Retro pixel fonts in the project but on different sizes, they are all blurred. Simply...

    PixelABCD Today, 12:00 PM Go to last post
    Outcast

    But the problem is that I can't use calculations...

    But the problem is that I can't use calculations that exceed a certain number? Say for example 999999999 + 999999999 + 999999999
    I end up with a negative number

    Outcast Today, 11:56 AM Go to last post
    Jax

    Hi Uro, I don't have access to Fusion at the...

    Hi Uro,

    I don't have access to Fusion at the moment (it thinks my copy has expired or something), but LB kindly still hosts the help document: http://lb-stuff.com/MMF2/Ini++/

    I think you can...

    Jax Today, 11:47 AM Go to last post
    Volnaiskra

    I find using these glyphs really helpful for...

    I find using these glyphs really helpful for keeping my code readable, and I've continued to find useful glyphs since posting in 2019. Here's my current list, for anyone interested. They're all...

    Volnaiskra Today, 05:00 AM Go to last post
    Bubbled

    Replace Color event changes all colors in active.

    I'm working on a Mega Man engine in Clickteam for the past few weeks. I wanted to add a color palette system using the Replace Color event, and it turned out pretty well. However, I've since been...

    Bubbled Today, 02:35 AM Go to last post
    NaitorStudios

    Fast loop and For Each loop are different things....

    Fast loop and For Each loop are different things. Both are loops but there's no such thing as 'fastloop for each"...

    The code you made will move only the objects touching the other.
    But if you...

    NaitorStudios Yesterday, 06:25 PM Go to last post
    arthurh

    Help need about fastloop for each

    Hi Clickers,
    I have some problem with a fastloop for each to modify the position of some objects. There are a text string group and a background pictures group. When it work with f8, with ctrl+f8,...

    arthurh Yesterday, 04:19 PM Go to last post
  • Danny

    Clickteam Fusion 2.5 Game Launcher Software 

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    Danny
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    Published on 23rd July 2021 02:29 PM
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    Game Launcher Creator V2 (GLCV2)

    50% OFF - Sale Price!

    Click here to View


    Game Launcher Creator V2 allows you to create, design and edit your own professional looking and working game launchers for your Clickteam Fusion made games and applications.

    It is a tool widely used across the internet ...
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    90% OFF All Fusion 2.5 Courses - Time Limited 

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    Danny
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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
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    Learn at Home - OneClick Training 

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    Danny
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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
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    Game Launcher Creator V2 is here! 

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    Danny
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    Published on 10th October 2019 10:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Match-X Engine - Video Timelapse 

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    Danny
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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
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    by
    Danny
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    Published on 13th June 2019 03:02 PM
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    Pro Member Assets Downloads + 50% Academy Discount! [Join Now]

    We're celebrating (yet again) at the ClickFusion Academy and today we come bearing gifts! It's a huge, huge
    ...
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    Ball Bounce Arcade - Clickteam Fusion 2.5 Course 

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    Danny
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    Published on 8th March 2019 02:01 PM
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    Click here to view Course Page

    Learn how to design and develop your own Arcade game with this Clickteam Fusion 2.5 course online.

    This course (taught by Danny James ...
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